Re: Making is not Designing- Ian Kirby
Sgian Dubh
"The remaining step is to teach these makers how to design stuff to make, by some means. Magazines and classes come to mine.
I yearn for this training. Unsure how big the market is though for furniture design training at the hobby level."
The vast majority of questions or topics on woodworking forums, for instance, concern technical issues: how do I make this joint?; which tool is best?; 'my first dovetails ... what do you think?; what wood species/board material should I use?; the never-ending 'what's the best sharpening method?', and so on. Yes, design issues are raised, but again they tend to focus on practical solutions to achieve an already formulated plan/design: e.g., should I use an M&T/biscuit/dowel/domino joint; is this shelf thick enough for a bookcase?, etc.
If you look at your own work I've noticed you frequently mention you need or want to make something in which to 'put socks' for a family member. In effect, by stating that, you've entered into your version of a design process, because you've created a parameter which leads to further requirements that need to be satisfied - how many socks?; where's this sock storage thing going to go?; what space is available?; tall or short?, deep or shallow?; what material?; bang together quickly with nails/screw, or incorporate higher levels technical input (dovetails/ M&ts, etc)?.
Long time reading of your posts here suggests to me that you already have some (maybe most?) essential 'designer's' attributes in place. You perhaps lack a little confidence to explore the 'needs' of the project and marrying those needs to aesthetic preferences or a design philosophy that you can call entirely your own; one that you've developed through looking, experiment and self-reflection to find solutions using drawing to explore potential solutions and appropriate forms, i.e., end results, including shape, texture, finished appearance, and so on. I suspect that you tend to fall back on traditional and existing furniture styles to provide the basis to both fulfil those 'needs' and for building a piece.
It seems to me that you already have a set of design skills, and a philosophy that matches your preferences, but if you want to break out of the constraints that your topic seems to suggest you feel trap you I think the solution would be found through you using a pencil and pad to draw what comes out of your head, plus through trying to draw design items and motifs that you find interesting.
But just how big the market might be in the amateur woodworking world for design training or guidance I think is hard to assess. Many of the published articles I used to write were about furniture projects, and I nearly always included some discussion on the design decisions ... the reason(s) for the form being what it was, and what drove material choices, and so on. Several of those articles are still out there if you know where to look for them. If magazine editors made cuts to the article prior to publication, interestingly, it was the design philosophy bit that was most likely to be shortened or lost altogether. I even wrote a couple of articles on brief writing and design development, but for whatever reason, those were articles that didn't get published.
Ian Kirby's article is interesting because he describes a quite poor competition design brief, and compares that to a good one. The former brief is very loose and offers little guidance - basically you can make almost anything that could be called a seat, as long as there's a bit of cloth involved, and raises the question for judges of how to compare one submission to the next when the required criteria are so poorly defined. The second brief sets out a series of existing conditions that have to taken into consideration and details the requirements for a proposed solution in a tight presentation format, which gives several key factors that an assessor, client, or judge can use to assess if a proposed design solution fulfils, either in part, or completely. Slainte.